Improve VR
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General Info

User Report

Date: MM-DD-YYYY
Report Type:

Participant

Organization: Performa

Index

Introduction

  • Technology --------------------------------------------------------------------------------------------------p.01
  • Calculation Method ------------------------------------------------------------------------------------------p.02

Initial Assessment

  • Part 1 -------------------------------------------------------------------------------------------------------p. 03
  • Part 2 -------------------------------------------------------------------------------------------------------p. 04
  • Part 3 -------------------------------------------------------------------------------------------------------p. 05

Neurotraining

Focus

  • Introduction -------------------------------------------------------------------------------------------------- p. 06
  • Focus Trends - Cognitive Abilities ------------------------------------------------------------------------------ p. 07
  • Focus Trends - Reaction Time ----------------------------------------------------------------------------------p. 08
  • Focus - Cognitive Abilities Scatterplot -------------------------------------------------------------------------- p. 09
  • Focus - Cognitive Abilities by Level ----------------------------------------------------------------------------- p. 10
  • Focus - Insights -----------------------------------------------------------------------------------------------p. 11

Repulse

  • Introduction ---------------------------------------------------------------------------------------------------p. 12
  • Repulse Trends - Cognitive Abilities -----------------------------------------------------------------------------p. 13
  • Repulse Trends - Reaction Time -------------------------------------------------------------------------------- p. 14
  • Repulse - Cognitive Abilities Scatterplot -------------------------------------------------------------------------p. 15
  • Repulse - Cognitive Abilities by Level ----------------------------------------------------------------------------p. 16
  • Repulse - Insights ----------------------------------------------------------------------------------------------p. 17

Reflex

  • Introduction ----------------------------------------------------------------------------------------------------p. 18
  • Reflex Trends - Cognitive Abilities --------------------------------------------------------------------------------p. 19
  • Reflex - Cognitive Abilities Scatterplot ----------------------------------------------------------------------------p. 20
  • Reflex - Cognitive Abilities by Level -------------------------------------------------------------------------------p. 21
  • Reflex - Insights -------------------------------------------------------------------------------------------------p. 22

Predictor

  • Introduction ------------------------------------------------------------------------------------------------------p. 23
  • Predictor Trends - Cognitive Abilities -------------------------------------------------------------------------------p. 24
  • Predictor - Cognitive Abilities Scatterplot ---------------------------------------------------------------------------p. 25
  • Predictor - Cognitive Abilities by Level ------------------------------------------------------------------------------p. 26
  • Predictor - Insights ------------------------------------------------------------------------------------------------p. 27

Overall - Insights

Overall - Insights --------------------------------------------------------------------------------------------------p. 28

Technology

01

Introduction

Improve VR – Technology and Objectives

Improve VR is an immersive platform developed for the assessment and training of core cognitive skills through virtual reality environments.

Each exercise is designed to stimulate specific cognitive functions in a targeted, scientific, and engaging way, offering a highly personalized experience through the integration of gamification elements and real-time adaptation algorithms.

The Improve technology is designed to be applicable in multiple contexts: sports, clinical, corporate, and educational.

The system enables not only cognitive training but also accurate and structured data collection, useful for building individual cognitive profiles, comparing groups, or conducting longitudinal analyses of training effects.

Thanks to data tracking and environmental control offered by virtual reality, Improve enables the collection of ecologically valid data, in a repeatable and standardized way, ensuring high quality in the measurement of cognitive performance.

Calculation Method

02

Data Calculation and Visualization Methods

The results presented in this report are obtained through the automated processing of performance data recorded during the game sessions carried out within the Improve VR platform.

Each exercise is designed to stimulate a specific cognitive ability, and the collected metrics are expressed in percentage or time-based format, depending on the nature of the trained function.

The data is then processed and displayed using various graphical visualization models, including:

  • Semi-circle charts for average reaction time
  • Line charts to analyze temporal trends and progress
  • Radar charts to map abilities within the visual field
  • Bilateral indicators to differentiate performance between the right and left side of the body or visual field
  • Scatter plots

All data is recorded in real time and synchronized with key in-game events, ensuring accuracy and traceability.

Overall - Insights

28

Overall - Insights

29

Disclaimer on Data Interpretation

The results presented in this report are generated by proprietary algorithms of the Improve VR platform, based on the performance recorded during the use of our cognitive games in virtual reality.

This information does not constitute a clinical diagnosis, nor is it intended for therapeutic purposes. The aim of this report is to provide an objective and traceable overview of the cognitive abilities exercised, serving as a tool for analysis and comparison in sports, educational, corporate, or research contexts.

Performance should always be interpreted in light of the individual context, the cognitive load of the game, and the user's familiarity with virtual reality. For further insights or specialist interpretations, we recommend consulting a qualified professional.

Data Processing and Privacy

Improve VR ensures the highest standards in managing personal and performance data. The data collected during sessions is securely stored on protected servers and processed in compliance with applicable data protection laws (EU Regulation 2016/679 - GDPR).

All information is accessible only by authorized users and is used solely for the purpose of generating reports, tracking progress, and enhancing the personalized cognitive experience. At any time, users have the right to request access to, modification, or deletion of their personal data, as outlined in our privacy policy.

For more information or to exercise your rights, you can contact us or consult the full privacy statement available on our official website.

30

Contact US

info@performa.space

Partnership

Headquarters

Via Monfalcone 157,

10136 Torino TO

Registered office

Piazza Carlo Stuparich, 8

20148 Milano MI